Sunday, May 3, 2020

Wearable Engineering and Technology

Question: Discuss about the Wearable Engineering and Technology. Answer: Introduction: Wearable device is defined as a small computing device, which is designed in such a way that the consumers could wear it. The device communicates with the help of mobile device or a computer having Bluetooth (Wright, and Keith 2014). This device could do many tasks in the form of hand held technologies. The goal of this device is incorporating a portable computer in the daily lives of the human being.b) The general applications of the wearable dev ice are as follows: Activity Tracker- This wearable device helps in monitoring the activities that are related to the fitness of the people. It evaluates the walking distance of a man, pulse, sleep patterns, heart rate and pulse. The device integrates wirelessly with the mobile app or web for increasing the capability of the device. Smart Watch: This wearable device besides showing time, it also functions for communicating wirelessly. It helps in answering the call, browse in the web, read as well as send messages and music player. It also acts as a fitness tracker and GPS. The device incorporates the use of touch screen (Skiba 2014). Smart Glass: This device helps the user in viewing the information, click photos and videos that are in the vision of the user. The user controls the device by voice commands and control touching on the glass frame. The user of this device has the access to run the app wearing the smart glasses displaying the stats of the flight. Smart glasses also includes the mobile apps like tracking of fitness and GPS. The consumer related issues faced by the wearable products are as follows: The infancy product styles are not attracting many customers as the customers are getting great style of watches and fashion product. The product is lacking the skill of design on engineering side of devices and the fashion of the product is bad. The people are not convinced to switch from the brands to the wearable device just because the digital technology is integrated with it. The solution for the above customer relation could be eliminated by applying the following steps: The fashion industry should be integrated with the wearable technologies at the beginning of the design stage. This will help in having a fancy product that is well designed and with modern fashion that will drive the customer towards the product (Kalinauckas 2015). The consumers should be engaged to a sensitive reactions so that they would love to use the wearable technologies. The fashion as well as the performance of the product should be given the first priority and the measures of the parameters technically should be given second priority. The revolution in this industry requires fashion designers, engineers and the people who are excellent in coding. The value of augmentation should really be strong and attracting for driving the people to use this technology (Barefield 2015). The product could be slimmed from the bulky elements to make it more fashionable. The use of Nano-Technology could be implemented in slimming down the products. The wearable technologies have a growth in future. The developers should focus on the need of the consumers and not of the capability of their production. The devices in order to gain success should give the requirement of the customer the highest priority. The apps for the wearable technologies are as follows: Tesco Grocery: Shopping in the Tesco is the most useful application for shopping. It helps in scanning the barcode of the product by aid of built in camera of Google glass or with the help of a voice search that automatically add the product in the online basket (Stoppa and Chiolerio 2014). Glass Captioning: This app helps in recognizing the speech and display in the form of caption in front of the eyes. This technology is integrated with the smart phone. Star chart: This is an application of astronomy. It helps in gaining knowledge about the stars and constellations. Golfsight: This app is appropriate for the golfers. This app is a rangefinder with the help of GPS. It gives satellite image and provides the distance. Field Trip: This app acts as the tourist guide giving details on the local history, design and architectures. IFTTT: This app helps in bringing the tech to the Google glass. It makes the online job easier by automating the the provided task. Guardian: This app helps in bringing headlines and news in front of the eyes. The news could also be saved for future reading. Light Meter: It helps in computing the lighting conditions and also provides F-stop and suggestions regarding ISO for getting a better shot. KitchMe: if the fingers are sticky then it could be troublesome for using the tablet to read the recipes during cooking. This app helps in showing the ingredients requires during cooking as well as direct the instructions loudly (Dinges et al. 2015). Reference List Barfield, W. ed., 2015.Fundamentals of wearable computers and augmented reality. CRC Press. Dinges, V., Urmetzer, F., Martinez, V., Zaki, M. and Neely, A., 2015. THE FUTURE OF SERVITIZATION: Technologies that will make a difference.Cambridge Service Alliance Executive Briefing Paper. Kalinauckas, A., 2015. Wearable technology.Engineering Technology,10(4), pp.36-43. Skiba, D.J., 2014. Emerging technologies center.Nursing Education Perspectives,35(5), pp.346-347. Stoppa, M. and Chiolerio, A., 2014. Wearable electronics and smart textiles: a critical review.Sensors,14(7), pp.11957-11992. Wright, R. and Keith, L., 2014. Wearable technology: If the tech fits, wear it.Journal of Electronic Resources in Medical Libraries,11(4), pp.204-216.

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